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3D Design: Bring Ideas, Robots to Life
The 3D Designing course introduces students to the exciting world of 3D modelling, digital design, and creative problem-solving. Using Tinkercad's beginner-friendly design tools, students learn how simple shapes can be transformed into imaginative 3D creations. Throughout the course, they explore geometric shapes, resizing, grouping, alignment, holes, duplication, rotation, and advanced design techniques while building fun projects such as characters, objects, structures, and personalised models. By the end of the course, students will have the confidence to turn their imagination into digital 3D designs and understand the basics of preparing models for real-world applications such as 3D printing.Class 1: Welcome to the World of 3D DesignStudents explore the Tinkercad workspace and create their first model using basic 3D shapes.Class 2: Shape Builders: Move, Resize & RotateStudents learn to transform basic shapes by moving, resizing, and rotating them in 3D space.Class 3: Shape Fusion: Grouping & Combining ObjectsStudents combine simple shapes to construct more detailed and creative 3D objects.Class 4: Design with Precision: Align & DuplicateStudents use precision tools to create balanced designs with repeated and symmetrical elements.Class 5: The Power of Holes: Cut & CarveStudents discover how hole shapes can be used to carve, cut, and transform 3D objects.Class 6: Character Creator: Build a 3D CharacterStudents bring imagination to life by designing their own unique 3D character.Class 7: Cool Creations: Designing Everyday ObjectsStudents apply their design skills to create functional objects inspired by everyday life.Class 8: Architects in 3D: Build a Mini StructureStudents become young architects by designing a creative structure in a 3D environment.Class 9: Minecraft-Inspired 3D Design ChallengeStudents create a fun game-inspired 3D model by transforming basic shapes into a detailed character or object.Class 10: Duplicate Like a Designer: Patterns & RepetitionStudents use duplication and repetition to create complex patterns quickly and efficiently.Class 11: From Digital Model to Real World: Introduction to 3D PrintingStudents discover how digital 3D models can be transformed into real physical creations through 3D printing.Class 12: Ultimate 3D Design Challenge: Imagine, Design & ShowcaseStudents design and showcase an original 3D creation that brings together everything learned throughout the course.
Computational Thinking Innovators | Grade 5
Computational Thinking Innovators is a AI & Robotics program designed to strengthen students’ logical reasoning, pattern recognition, problem decomposition, algorithmic thinking, coding, data skills, and robotics abilities. Students progress from solving complex visual and logic challenges to creating algorithms, programming in Scratch, working with sensors, analyzing data, and designing their own smart-device invention. Through guided practice, independent challenges, collaboration, debugging, and project-based learning, students learn to think critically, test ideas, solve problems, and turn their ideas into working solutions.Module 1 |Class 1 - 8|: Explore, Recognize & DecodeStudents build advanced reasoning skills by exploring transformations, hidden clues, progressive patterns, and interconnected problems.Module 2 |Class 9 - 16|: Build the LogicStudents move from solving problems to understanding how information and instructions can be represented, organized, and processed using logical rules.Module 3 |Class 17 - 24|: Sense, Code & InventStudents apply their computational thinking skills to robotics and real-world problem-solving using sensors, programming, data, and engineering design.
Computational Thinking Builders | Grade 4
Computational Thinking Builders is a hands-on AI & Robotics program designed to develop students’ logical thinking, problem-solving, pattern recognition, algorithmic reasoning, digital literacy, coding, and robotics skills. Through puzzles, coding challenges, collaborative activities, and robotics missions, students gradually move from understanding patterns and breaking down problems to creating and testing their own solutions. The course follows a structured progression from abstract thinking to coding and robotics, ending with a Mini-World Delivery Mission capstone project where students apply their learning to a real-world-inspired challenge.Module 1 |Class 1 – 8|: Think, Spot & SolveStudents develop the ability to recognize patterns, identify hidden information, break complex problems into smaller parts, and explain their reasoning.Module 2 |Class 9 – 16|: Break It Down & Build the LogicStudents learn to break problems into manageable steps, use conditions and rules, follow algorithms, and track changes systematically.Module 3 |Class 17 – 24|: Code, Robot & CreateStudents apply computational thinking through file management, Scratch programming, robotics missions, and a final physical-digital project.
Computational Thinking Explorers | Grade 3
AI & Robotics course helps learners develop computational thinking and problem-solving skills through engaging puzzles, patterns, logic challenges, digital activities, coding, and robotics. Students learn to recognize patterns, understand transformations and 3-D views, break complex problems into smaller clues, read and create simple charts, and develop step-by-step algorithms. They also build essential digital literacy skills by exploring computer components and online safety, before applying their learning through introductory block coding and robotics activities. Throughout the course, students practice reasoning, creativity, independent thinking, collaboration, and communication, culminating in a Puzzle Trail Capstone Project where they combine multiple computational thinking skills into a project they design, test, improve, and showcase.Module 1 |Class 1 - 8| — See Patterns & Think CreativelyTransformations → 3-D Views → Missing Pieces → Number & Shape Patterns → Mixed PatternsStudents build strong foundations in visual reasoning and pattern recognition by exploring transformations, 3-D views, missing pieces, number patterns, shape patterns, letter patterns, and mixed-format combinations.Module 2 |Class 9 - 16| — Break Problems Down & Build SolutionsClues → Charts → Algorithms → Directions → Grid PuzzlesStudents learn to break problems into manageable parts, interpret information from charts, create step-by-step algorithms, and solve grid and direction challenges while strengthening their computational reasoning.Module 3 |Class 17 - 24| — Explore Technology & BuildComputer Skills → Online Safety → Block Coding → Robotics → Puzzle Trail CapstoneStudents develop practical digital skills, learn foundational online safety, take their first steps into block coding and robotics, and bring everything together through a creative computational-thinking capstone project.
Think Like a Computer: Play-Based Logic & Robot Readiness | Grade 2
AI & Robotics course introduces learners to the core thinking skills behind computers, robots, and artificial intelligence through engaging, play-based, and hands-on activities. Students discover how computers and robots follow instructions, identify patterns, organize information, navigate paths, make decisions using if-then logic, sequence events, and solve problems using clues and rules. As they build their skills, students take on creative robot-design challenges that encourage problem-solving, collaboration, testing, and clear communication of their ideas. The course culminates in a Robot Village Capstone Project, where students work together to plan, build, test, improve, and showcase a village featuring three robot helpers.Module 1 |Class1-8| — Robot Thinking FoundationsInstructions → Patterns → Sorting → NavigationStudents develop foundational computational thinking through instructions, patterns, sorting, and navigation activities.Module 2 |Class9-16| — Logic, Decisions & SequencingIf-Then Logic → Sequencing → Symmetry → Number PatternsStudents learn to recognize rules, make logical decisions, organize information, and identify patterns through if-then games, story sequencing, symmetry, and number challenges.Module 3 |Class17-24| — Problem-Solving & Robot DesignClues → Problem Solving → Robot Design → TestingStudents learn to break problems into smaller clues and apply their problem-solving skills to designing, building, testing, and presenting their own robot helpers.Module 4 |Class25-32| — Team Logic & CollaborationRules → Teamwork → Strategy → ReflectionStudents transition from individual challenges to collaborative problem-solving, learning how to apply multiple rules, share ideas, resolve disagreements, explain strategies, and improve team solutions.Module 5 |Class33-40 |— Robot Village Planning & BuildingPlanning → Robot Jobs → Design → Building → TestingStudents begin their major capstone by planning a Robot Village, defining robot jobs, sketching designs, building prototypes, testing their creations, and improving them through teamwork.Module 6 |Class41-48| — Robot Village Logic & ShowcaseSequencing → Sorting Logic → Debugging → Presentation → CapstoneStudents bring together everything they have learned by adding logic to their robots, debugging and improving their designs, preparing their presentations, and showcasing their completed Robot Village.
Robotics & Automation With Python
Robotics & Automation with Python introduces Students how Python can bring electronic projects to life using the Wokwi ESP32 simulator. They start with simple LED and circuit controls and gradually build smart projects using sensors, motors, displays, and automated decision-making. Through projects such as a Smart Traffic Light, Hand Sanitizer Dispenser, Digital Weather Station, Security Alarm, and Smart Parking System, students learn to turn their ideas into working prototypes while developing coding, problem-solving, logical thinking, and engineering skills.Class 1: Smart Traffic Light Program multiple LEDs with Python to create an automated traffic-light sequence using GPIO, timing, and loops.Class 2: Light & Volume ControllerUse a potentiometer to adjust LED brightness and buzzer volume while learning how analog input controls output levels.Class 3: Smart Hand Sanitizer DispenserUse an ultrasonic sensor and servo motor to automatically dispense sanitizer when a hand is detected.Class 4: Motion-Sensing Smart RoomDetect movement with a PIR sensor and use Python logic to automatically control room lights and a smart door.Class 5: Digital Weather Station – Part 1Read temperature and humidity from a DHT22 sensor and process the sensor data using Python.Class 6: Digital Weather Station – Part 2Display temperature and humidity readings on an LCD using Python functions, conditions, and formatted output.Class 7: Smart Security AlarmBuild a motion-triggered security system using a PIR sensor, buzzer, and LEDs.Class 8: Automatic Night LightUse an LDR to detect light levels and automatically control an LED based on brightness.Class 9: Smart Parking SystemUse an ultrasonic sensor to detect vehicles and control a servo barrier with LED indicators.Class 10: Smart Home Control CenterCombine sensors, outputs, functions, and Python logic to create an integrated home automation system.Class 11: Gas Leak DetectorMonitor gas sensor readings and trigger LED and buzzer alerts when the gas level exceeds a set threshold.Class 12: Smart Robotics ChallengeCombine sensors, actuators, conditions, loops, and functions to design and simulate an original smart automation system in Wokwi.
AI-Powered Robotics
Design, build, and program real robots — where AI meets engineering.
Minecraft Python Quest: Build, Code & Explore
Minecraft Python Course introduces students to the world of real programming through exciting Minecraft challenges and creative projects. Over eight engaging classes, students use Python to command the Agent, automate builds, and create interactive worlds while learning key concepts such as sequencing, loops, coordinates, variables, and functions. Each session combines coding with hands-on exploration, helping learners build confidence, logical thinking, and problem-solving skills in a fun and meaningful way.Trial Class: Robot Builder Rescue MissionMeet the Minecraft Agent and learn how step-by-step Python commands can control a robot helper.Class 1: Magic Roads & Mystery GardensUse loops and coordinates to automate building and create colorful repeating patterns.Class 2: Architect Academy: Dream Mansion ChallengeCombine multiple Python commands to design and build a spectacular dream mansion.Class 3: Ocean Explorer: Aquarium AdventureCode an underwater aquarium by constructing tanks, filling them with water, and adding sea creatures.Class 4: Rainbow Kingdom & Beacon of LightApply loops and color patterns to create giant rainbows and dazzling beacon towers.Class 5: Farmer Tycoon: Mega Farm BuilderAutomate farming tasks by coding large-scale crop fields and organized farm layouts.Class 6: Thrill Ride EngineersUse Python to design and build an exciting roller coaster filled with twists, turns, and ramps.Class 7: Volcano Lab: The Great EruptionBring together your coding skills to create an erupting volcano with dynamic effects and simulations.Class 8: Design Your Own GameDesign your own game and publish
Minecraft Coding Odyssey: Build, Create & Erupt!
Minecraft Coding Odyssey is an exciting journey into the world of coding, where students build amazing creations, automate tasks, and design interactive Minecraft worlds using MakeCode. Through fun, hands-on projects, they develop essential coding, problem-solving, and computational thinking skills while becoming confident digital creators.Class 1: Robot Builder Rescue MissionMeet the Minecraft Agent and learn how step-by-step instructions help a robot build and solve challenges.Class 2: Magic Roads & Mystery GardensUse loops and patterns to automatically create colorful roads, gardens, and repeating designs.Class 3: Architect Academy: Dream Mansion ChallengeBecome a master builder by coding a dream mansion with walls, windows, and a pyramid roof.Class 4: Ocean Explorer: Aquarium AdventureBuild an underwater aquarium using code to create tanks, add water, and spawn sea creatures.Class 5: Rainbow Kingdom & Beacon of LightGenerate giant rainbows and colorful beacon towers by using loops and repeating sequences.Class 6: Farmer Tycoon: Mega Farm BuilderDesign and automate a large farm by creating organized layouts, irrigation systems, and crop fields.Class 7: Thrill Ride EngineersCode an exciting roller coaster filled with twists, turns, drops, and creative track designs.Class 8: Volcano Lab: The Great EruptionCombine your coding skills to create an erupting volcano with lava effects and dynamic simulations.
Arduino Robotics & STEM Lab
Arduino Robotics & STEM Lab: Build and Code! introduces students to the exciting world of electronics, coding, and robotics through hands-on engineering projects. Starting with simple circuits and progressing to sensors, displays, and intelligent systems, learners write real Arduino C/C++ code and discover how software can control physical devices. Along the way, they develop computational thinking, problem-solving, and engineering design skills while gaining the confidence to build and program their own robotic creations.Class 1: ARDUINO & ELECTRONICS BASICS Explore the Arduino board, build your first circuit, and write your first program to control an LED.Class 2: LED CONTROL LAB Learn how code controls hardware by creating blinking patterns and timing-based light effects.Class 3: RESCUE BEACON PROJECT Program an LED to transmit SOS signals using loops and timing functions inspired by Morse code.Class 4: RGB COLOR MIXING Combine coding, electronics, and math to create color-changing lights controlled by an adjustable knob. Class 5: ANALOG INPUTS & POTENTIOMETERS Discover how analog sensors work by reading live inputs and converting them into smooth digital controls. Class 6: TEMPERATURE SENSING Build a temperature-monitoring system that measures conditions and responds automatically to changing values. Class 7: EMOJI THERMOMETER DISPLAY Create an interactive thermometer that uses logic and symbols to display different temperature states. Class 8: SOUND SENSOR BASICS Use a sound sensor to detect noise levels and build a system that reacts to changes in the surrounding environment.
STEAM & Robotics Course: Code, Create & Invent with Micro:bit
Code, Create & Invent with Micro:bit Designed for 10-15 years. In this BeOnd School live class, students learn through projects, games, and guided practice with expert educators. Highlights include: Program with Micro:bit, Learn Coding Basics, Build Smart Robots, Create & Invent. Book a $1 demo class to experience BeOnd School live teaching.
AI Coding for Kids – Discover the Magic of Artificial Intelligence (Ages 6-10)
AI Coding for Kids – Discover the Magic of Artificial Intelligence introduces students to the fascinating world of AI through hands-on game design and creative coding projects. Using face detection, hand tracking, gesture recognition, and machine learning concepts, learners build interactive games that respond to their movements and expressions in real time. Throughout the camp, students develop computational thinking, creativity, and problem-solving skills while experiencing how artificial intelligence powers the technology around us.Class 1: Face Filter Quiz AppBuild an interactive quiz game that uses AI face detection to add fun masks and effects in real time.Class 2: AI Chase GameCreate an exciting chase game where AI tracks facial movements to control gameplay and score points.Class 3: Food Rush AI GameTrain an AI model to recognize mouth movements and use it to catch and eat virtual food.Class 4: Robot Clash — Ping Pong AI GameExplore hand tracking by creating a game controlled entirely through hand movements and gestures.Class 5: Safeguard the AIverseDesign a security system that uses hand shapes and landmark measurements to grant or deny access.Class 6: Reach the PowercoreBuild a gesture-controlled game that uses pinch recognition and physics effects to move objects and complete challenges.Class 7: Guard the PowercoreDevelop a fast-paced defense game featuring hand controls, countdown timers, and live score tracking.Class 8: AI Spacecraft Battle — The Final Challenge!Combine everything learned to create an AI-powered space battle game controlled by hand gestures, scoring systems, and interactive effects.